Escape Rooms and Gaming – Themes and Development

Escape Rooms and Gaming – Themes and Development Hey, look at that. You came back to read more! Or maybe you are just visiting for the first time. If you are new to the blog, you can see the previous version to the right of this article or just dive right in here. In my first post, I covered how I feel the gaming industry and escape rooms are similar, and today I will elaborate a bit on the similarities of developing them. Having been in the gaming industry for many years, I have a good sense of how games are developed. First off, every game must have a pitch. This isn’t a baseball kind of swinging pitch but a sales pitch as to what the game is trying to accomplish in terms of marketing and sales. I don’t know about you, but I never thought a game about flying birds into objects was a good sell, but it turned out to be phenomenal. The pitch for the game though is what made it possible, if you have a bad pitch your game isn’t going anywhere. So somebody made a great sales pitch to get the game produced. An escape …

A note to my gamer friends – What is an escape room?

Share this Post Escape Rooms and Gaming Since a lot of my friends in the gaming industry aren’t familiar with escape rooms, I figured I would throw out a quick blog describing what an escape room is and how it relates to my previous background in gaming. In the future, I will break down how rooms also relate to various types of games (board, electronic, card). Eventually, I will also go in depth on specific games (such as Dungeons and Dragons) and how they relate with puzzles and storytelling. Imagine you’re going to see a movie, but instead of sitting on your fanny eating popcorn for an hour, you’re an active part of the story. That’s what an escape room is for me. Whether it’s avoiding a zombie apocalypse, getting into a nuclear shelter, or solving a mysterious “who-dun-it” episode from a land far away and a time long ago, an escape room is a break from reality that puts you in the driver’s seat. But as all good stories go, you can’t it alone. Friends can really build on the experience, because not all puzzles are easy, not all objects do are what they appear, and sometimes you can’t …